element-x-ios/ElementX/Sources/Services/Client/ClientProxyProtocol.swift

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//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Combine
import Foundation
import MatrixRustSDK
enum ClientProxyCallback {
case receivedSyncUpdate
Log out (#174) * Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Comment out new apis for now * Make the PR compile
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case receivedAuthError(isSoftLogout: Bool)
}
enum ClientProxyError: Error {
case failedCreatingRoom
case failedRetrievingDirectRoom
case failedRetrievingDisplayName
case failedRetrievingAccountData
case failedSettingAccountData
case failedRetrievingSessionVerificationController
case failedLoadingMedia
case failedSearchingUsers
}
enum SlidingSyncConstants {
static let initialTimelineLimit: UInt = 0
static let lastMessageTimelineLimit: UInt = 1
static let timelinePrecachingTimelineLimit: UInt = 20
}
/// This struct represents the configuration that we are using to register the application through Pusher to Sygnal
/// using the Matrix Rust SDK, more info here:
/// https://github.com/matrix-org/sygnal
struct PusherConfiguration {
let identifiers: PusherIdentifiers
let kind: PusherKind
let appDisplayName: String
let deviceDisplayName: String
let profileTag: String?
let lang: String
}
protocol ClientProxyProtocol: AnyObject, MediaLoaderProtocol {
var callbacks: PassthroughSubject<ClientProxyCallback, Never> { get }
var userID: String { get }
Log out (#174) * Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Comment out new apis for now * Make the PR compile
2022-09-15 09:41:37 +00:00
var deviceId: String? { get }
var homeserver: String { get }
var avatarURLPublisher: AnyPublisher<URL?, Never> { get }
var restorationToken: RestorationToken? { get }
var visibleRoomsSummaryProvider: RoomSummaryProviderProtocol? { get }
var allRoomsSummaryProvider: RoomSummaryProviderProtocol? { get }
Sliding Sync + New Timeline API (#189) * Begin adopting new Timeline API. * Add edited indicator and reactions. * vector-im/element-x-ios/issues/65 - Sliding sync support * Fix missing room display name, wrong placeholder avatar text color and various other warnings that would fail the build on the CI * Various tweaks: * using release version of the demo branch of the sdk * enabled home screen last room messages * switched debug mode rust logging to warn * enabled redactions * enabled new logout flows and soft logout * enabled replies * Fix room member display name and avatar crashes / race condition, fix unit tests * Make the ClientProxy and the UserSession MainActors * Remove unused MatrixRustSDK imports, we should strive to keep these only in top level services and proxies * Don't start either of the syncs while in soft logout * #181: Style the session verification banner to match Figma. * #181: Update verification modal. * #181: Update snapshot tests. * Make session verification state machine less pedantic * Remove unnecessary weak selfs * Various tweaks following code review: * add start and stop sync client proxy methods * move ss proxy url the build settings * made media provider load results discardable * added publishers for the roomSummaryProvider's total number of rooms and state * Fix when sender details are shown * Disable sync v2, causes duplicates in the timeline (as expected) * Move ClientProxy media loading off the main queue and into a detached task * Another attempt at moving image loading off the main queue * Moved home screen diffing and latest room fetching to the background * Prevent the timeline composer from becoming the first responder when not needed * Bump to a newer version of the RustSDK * Fixes vector-im/element-x-ios/issues/107 - New home screen design * Implement thumbnail loading instead of full image avatars. * Revert "Disable sync v2, causes duplicates in the timeline (as expected)" * Add support for local echoes, dispatching detached tasks to a concurrenc GCD queue * Move the session verification banner to a List Section to avoid UI glitches * Optimise room mapping after sliding sync updates and thumbnail fetching * Replace home screen List with a LazyVStack in an attempt to fix performance. Moved move summary provider room updating to a background thread * Fixes vector-im/element-x-ios/issues/177 - New Bubbles Design * Define in group state for timeline items * Add replies into the bubble * Add timeline width environment value * Add `RoundedCorner` shape with specific corners rounding * Add in group state for previews * Implement bubble grouping logic * Timeline avatar layout changes * Fix placeholder avatars for dark mode * New bubbles design * Update mock timeline items * Update timeline separator design * Update room screen reference screenshots * Add changelog * Formatting fixes * Add some space before single or beginning outgoing items * Redesign the message composer * Handle the msgtype enum. * Update room name label line limit and incoming bubble background. Disabled syncv2, ss withCommonExtensions and session verification controller checking * Increase default back pagination limit. * Stop parsing links and tidy up composer button. * Also fix the frame of an image whilst loading. * Bump SDK package version. * Remove app states about settings * Add strings * Use colors on placeholder avatars * Tiny changes for placeholder avatars * Update settings screen design * Provide a user display name from the mock client * Settings screen presentation logic * Add changelog * Update reference screenshots Co-authored-by: Doug <douglase@element.io> Co-authored-by: ismailgulek <ismailgulek@users.noreply.github.com> Co-authored-by: ismailgulek <ismailg@matrix.org>
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func startSync()
func stopSync()
func directRoomForUserID(_ userID: String) async -> Result<String?, ClientProxyError>
func createDirectRoom(with userID: String) async -> Result<String, ClientProxyError>
func roomForIdentifier(_ identifier: String) async -> RoomProxyProtocol?
func loadUserDisplayName() async -> Result<String, ClientProxyError>
func loadUserAvatarURL() async
func accountDataEvent<Content: Decodable>(type: String) async -> Result<Content?, ClientProxyError>
func setAccountData<Content: Encodable>(content: Content, type: String) async -> Result<Void, ClientProxyError>
func sessionVerificationControllerProxy() async -> Result<SessionVerificationControllerProxyProtocol, ClientProxyError>
Log out (#174) * Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Expose logout method from SDK * Use logout from SDK, refactor logging out states * Add some strings * Introduce `initialDisplayName` on `UIDevice` * Implement soft logout screen * Add `softLogout` test screen identifier * Add new fields into the client proxy and implement new delegate methods * Add new fields into the user session and observe new client callbacks * Implement updated login method * Add remote logout state and event into the state machine * Implement refreshing restore token on `UserSessionStore` * Update app coordinator with new states and display soft logout screen when appropriate * Add reference screenshots for soft logout screen * Disable auto requesting photos access on screenshot detection * Make initial device name optional, generate project file * Add changelog * Use logout from SDK, refactor logging out states * Implement soft logout screen * Implement updated login method * Make initial device name optional, generate project file * Fix renamed event * Fix logout race * Remove redundant strings * Reuse existing strings * Confirm clear all data * Comment out new apis for now * Make the PR compile
2022-09-15 09:41:37 +00:00
func logout() async
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func setPusher(with configuration: PusherConfiguration) async throws
func searchUsers(searchTerm: String, limit: UInt) async -> Result<SearchUsersResults, ClientProxyError>
}